This time the Prince has incarnated as a 3D act ion/adventure, very much in the Tomb Raider mold, although it could be argued, properly so, that much of Tomb Raider's gameplay in turn owes a hefty debt to Mechner's original pioneering work. Well it's ten years later and Mechner is back, and so is the original Prince of Persia. Among that games many achievements-innovative gameplay, cutting edge motion capture-was has since been somewhat overlooked: the game's unique setting, the rich world of Persian mythology. Jordan Mechner's career in computer games spans nearly two decades, but what he's been most renowned for was the original Prince of Persia, released for the Apple ][ back in 1989.
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